A very important thing I've forgot to ask you @pior - you're using the Default right now, or would you mind sharing your setting if you've changed it? Where do you usually keep your left hand? Mine out of habit would have the middle finger on W and index reaching for E/R (Move/Rotate/Scale), but with Blender I get the feel…
Hello ! My setup is highly customized, in part inspired by habits from both Max and Maya while also keeping it compatible with Blender unique systems (like the off-hand manipulation discussed above). I started by first using the default keys and navigation for a while, then modified them manually to have Maya-style…
@pior Got you, under the premise of not knowing what I'm going to break and what great feature I'm going to miss out on, that's really solid advice and a strong argument to learn the default first - (in fact on my first key-bind attempt, I already had to disable 20 or 30 things I had no idea about, just to not conflict…
Nice to see that this edge fading setting is possible to change without affecting edge selection now, as that wasn't always the case (at least not in 3.x) Also now that you are gradually tweaking things to your liking here's a suggestion : by default, recent versions of Blender perform selections on click release - meaning…
What you say sounds really promising, but what worries me is that those transforms are pretty much "free hand" unless you hit the key for the axis every time, and beside that X-Z Y are pretty much far apart in the keyboard...Seems like something that would work better for the blockout of some organic shape, and not hard…
Nice one pior, I love it, thank you :3Have you changed this one as well? This way the behavior is consistent when shift selecting from the second vertex forward in Edit Mode. Also I swear I gave a fair try to the default controls, but they where driving me crazy... xD I was feeling paralyzed using those. I haven't changed…