A very important thing I've forgot to ask you @pior - you're using the Default right now, or would you mind sharing your setting if you've changed it? Where do you usually keep your left hand? Mine out of habit would have the middle finger on W and index reaching for E/R (Move/Rotate/Scale), but with Blender I get the feel…
Aside from the software itself, also the confirmation you could compete with someone professional in a better known tool while using Blender, even from a productivity point of view. For example, I've barely started a tutorial today, and the usual transform gizmos we call in 3ds max and similar softwares by doing W/E/R, in…
No worries ^_^ I've actually read of people complaining about that because it messes a whole bunch of other keys, making it harder to use in the long run... but I've just learned you could also right-click on the Move/Rotate/Scale icons here: to assign a shortcut only to those, and to me that's enough to feel home, without…
This might sound unhinged, but for me the end product is not the goal xDI'm just killing time, it's an hobby, and I like to have something to challenge myself. 11 years ago the hobby/challenge was 3D, this was my level back then. Then I've switched hobby to drawing and learning C++, with mixed results. Then I've switched…
@pior Got you, under the premise of not knowing what I'm going to break and what great feature I'm going to miss out on, that's really solid advice and a strong argument to learn the default first - (in fact on my first key-bind attempt, I already had to disable 20 or 30 things I had no idea about, just to not conflict…
Hello ! My setup is highly customized, in part inspired by habits from both Max and Maya while also keeping it compatible with Blender unique systems (like the off-hand manipulation discussed above). I started by first using the default keys and navigation for a while, then modified them manually to have Maya-style…
What you say sounds really promising, but what worries me is that those transforms are pretty much "free hand" unless you hit the key for the axis every time, and beside that X-Z Y are pretty much far apart in the keyboard...Seems like something that would work better for the blockout of some organic shape, and not hard…
The one concept you need to learn regarding move/rotate/scale transformations in Blender isn't so much the way to reassign the hotkeys. It's the fact that by tapping the key assigned to the desired transform, then moving the mouse around, and then tapping the key assigned to confirm, one can work without even using any…
I learned Blender recently, having used maya, max, etc in the past. Switching to “industry standard” keymapping might help get you going more quickly or change the shortcuts to what makes sense for you. Some things are not great compared to the other softwares, some things are better. I don’t think it’s a waste of time.…
Hi, The problematic part here is that you want a professional course where you'll use tools that aren't professional. I think you shouldn't focus on the tools. It's not about learning Blender and texturing, but about understanding two things: how 3D graphics works and how visual art in general works. That way, you'll…