What you say sounds really promising, but what worries me is that those transforms are pretty much "free hand" unless you hit the key for the axis every time, and beside that X-Z Y are pretty much far apart in the keyboard...Seems like something that would work better for the blockout of some organic shape, and not hard…
Aside from the software itself, also the confirmation you could compete with someone professional in a better known tool while using Blender, even from a productivity point of view. For example, I've barely started a tutorial today, and the usual transform gizmos we call in 3ds max and similar softwares by doing W/E/R, in…