Ups.. didn't see this before posting in "How the f.." .. :sweat_smile: But found almost the same model :grin: Hmm.. how do analyze usually any form.. and yes "simplifying" a form and subdividing it "later" helps. Also "retracing" some outline and connecting to faces can be a way to get some proper base to refine later.…
Oh... somehow i missinterpreted the "I´m a Fallout 3/NV 3D "artist" (at least thats what they call me). I do this for 6 years now.." from the other thread.. :sweat_smile: so i thought "they" are somekind of "studio". Sometime this happens when talking not using ones native language :anguished: .. Anyway: the general…
@ArtHuman Polygonal automotive modeling workflows typically involve tracing the body lines with curves or subdivided edges and creating clean guide shapes for the curved panels before cutting in any surface details. Whether or not something is modeled as a continuous surface or split into sections really depends on the…