Hi! Nice updates! Thanks for reminding me of the challenge :sweat_smile: @BillyJackman I like personality it got, with the frame looks like it has a grin. If you intended to work on this some more, I think some dynamism/ folds in the hanging scroll would enhance it more. And perhaps some more material definition, so it…
Hi! Did a blockout of the book with some test animation. In a game context, the book could have those states: interaction start/ open, turn page left/ right, interaction end/ close. If so, would need some turn page animation. Possibly a few more bones to have more control over the shape in various states (currently has…
@BillyJackman, "stab at the eye" sounds really painful :p But jokes aside, my only critique would be in regard to the eye itself. Right now everything about it is so perfectly round, it seems out of style with the rest of the prop. Maybe if the surface was less smooth and/or the pupil texture not as sharp..?…
Happy May! Once again, very cool concepts :star: I wanted to try out the eye, specifically have it track the player/ camera. First, blocked it out in Unity using primitives and worked on the functionality. Put the eye into a squashed container so it gets flattened and used a look at constraint with the camera set as the…