Welcome everyone to the 102nd Bi-Monthly Environment Art Challenge for the months of May and June! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback along the…
@Fabi_G, looking nice! The only issue I see with this method are little polygonal diamond shapes where the metal arcs are damaged: either it's the contrasting color in vertex color, or sharp edges, or both, but they look a bit too sharp. Especially compared to the similar shapes baked into the normal map. I realize these…
Hi! Nice updates! Thanks for reminding me of the challenge :sweat_smile: @BillyJackman I like personality it got, with the frame looks like it has a grin. If you intended to work on this some more, I think some dynamism/ folds in the hanging scroll would enhance it more. And perhaps some more material definition, so it…
Hi! Did a blockout of the book with some test animation. In a game context, the book could have those states: interaction start/ open, turn page left/ right, interaction end/ close. If so, would need some turn page animation. Possibly a few more bones to have more control over the shape in various states (currently has…
@BillyJackman, "stab at the eye" sounds really painful :p But jokes aside, my only critique would be in regard to the eye itself. Right now everything about it is so perfectly round, it seems out of style with the rest of the prop. Maybe if the surface was less smooth and/or the pupil texture not as sharp..?…
Many thanks for the pointers @Eric Chadwick Unfortunately, I don't understand what you're asking exactly, so here is the normal map: By 'run a histogram on the original texture', do you mean like so? I must admit, I didn't pay too much mind in what color space the texture itself was being previewed in, as long the shading…
@Eric Chadwick Probably screen-grabbed that Normal Map (which was exported from Painter) in Blender. Changing 'Color Space' in the image setting to 'sRGB' changes the appearance.