Congrats on the game, and yeah it's unfortunately a really tough market. I'm heartened somewhat though by knowing there are lots of opportunities for 3D artists if you're willing to branch outside of game development. That's been my personal experience, I haven't worked in gamedev for nine years now, but have managed to…
Thanks for the responses everyone! Thanks Eric! :) That's a great point and it’s something I am learning now. On a positive note, I am having a lot more fun now that I get to work on my own things, even though I am making negative money doing it lol… Zetheros, I still don’t know how bad it is. I just interviewed for a few…
Hey iam717. I tried in the beginning. It's a tough sell to bring anyone experienced onboard. I have $0 to spend on salariesNo publisherNo history of ever launching my own game solo If someone came to me with this pitch I would say "NO THANKS". The game is almost done, by the time it's released it would mean I have spent 2…
It's a barren wasteland in the US for 3d art, I checked earlier. I knew it was really bad but I never actually knew to what extent. It's extra unfortunate for a lot of us who have worked hard for years to 'git gud' only for the floor to fall out beneath us. Good luck with your game Leinad
Hi Polycount! :) It’s been a while. So a while back I posted about being laid off from my last job as a Lead 3D Artist. I am sure I speak for many people here when I say that I really really dislike the job search. I interviewed at many of my “Dream” jobs/studios. But unfortunately I never had a chance to get past the…