I've had in mind making something equitative distributed, planes like little cavities or inside holes have less density. The most dense part is the camera ring, which has double density, I didn't want that part to look jagged.
LOL thanks a lot, I would travel back in time and give this image to me, it would've been very useful, amazing tool! The most struggling part of making this model was getting the proportions right because the references I've found were very poor, had poor lighting, bad perspectives and were very distorted.Once I'll stick…
Looking for feedback/critiques during posting ;) .After getting massively rejected on the job hunting in the last months it made me insecure. I've wanted to make sure that I really know to model cool things and get a better portfolio in the process.After searching what catched my attention was a camera that ussed floppy…
In the low version should I add the grip and steps on the lens or directly bake it on the smooth surface?It looks better, but for a portfolio game piece I'm not sure it's bad for "optimization evaluation" I'll be uv unwrapping. I don't know why everyone hates it, I have a blast doing it
Does look good so far. I tend to like more conservative lowpoly meshes, but it’s really not a big deal. You’re demonstrating a good understanding of modeling already. But I would not model the grips, that’s small enough a detail that normal mapping makes more sense. Also a lot of the detail on the back could be flat and…