Also, if you're baking a normal map from those high-resolution sculpts, then it would make sense for you to sculpt the striations into those. Another reason to consider using tiled textures, instead of sculpting unique whole-rock normal maps. What's the current texture resolution you're using for each rock?
Hi everyone, here's a brief lighting update. :) Been spending quite a bit of time tweaking the lighting lately, mainly adjusting the sun angle and experimenting with different moods for the canyon environment. It’s interesting how much the entire scene changes just from relatively small adjustments. Some setups looked good…
Here’s another update for this week. :) I’ve spent some time iterating on the rocks, with the goal of making them feel like they belong to the same environment. I focused on keeping a consistent shape language and making them read as if they were formed from the same type of rock, inspired by my reference. The idea was to…
Desert and Hard surface. My favourite subjects. Refs for generator shows standart modern thing while concept is more Scifi. Which direction you are planing to go?