Another update for this week :) All images below are directly from Unreal Engine. Over the last couple of days I’ve been focusing heavily on refining details throughout the environment, especially terrain variation, material breakup, and overall cohesion. I’ve also been adjusting the horizon and surrounding landscape to…
Thanks for the feedback and the great references, really appreciate it. @Eric Chadwick =) You’re right about the mid-level shapes feeling a bit blobby, I went back in and focused on cleaning up the forms, defining planes more clearly, and adding sharper breaks between layers. Also pushed the silhouettes a bit more and…
Thanks, I really appreciate the detailed feedback! =)@Eric Chadwick You're absolutely right about the striations, that’s something I’ve been working on improving. My initial pass relied too much on surface noise, so now I’m focusing on introducing broader, more directional layering to better match sedimentary formation. I…
Here’s the finish line. This project has officially reached the end. Overall, I’m very pleased with how it turned out. The past week became very much a polish phase. Every time I thought I was done, I kept going back and asking myself: “Can this be pushed further?” That mindset carried through the entire final stretch.…
Sculpting update: Been refining these rock sculpts and focusing on making them feel like they belong to the same environment. Lately I’ve been thinking more in terms of layering and silhouette, pushing bigger shapes, reducing noise, and making sure each piece still feels like part of the same rock family. Working from…
Here’s another update for this week. :) I’ve spent some time iterating on the rocks, with the goal of making them feel like they belong to the same environment. I focused on keeping a consistent shape language and making them read as if they were formed from the same type of rock, inspired by my reference. The idea was to…
Another update. I’ve now moved into the material phase and started working on a first pass in Substance Painter, using my low poly rock assets. Right now I’m focusing on establishing a solid base, studying reference closely to get a more believable balance between exposed rock, wear, and surface variation. This is still an…