As for stylized textures, you could search around on the forum here, lots of resources on how to paint textures, for example https://polycount.com/discussion/117119/a-pack-of-textures-painted-using-hand A fairly common strategy (and quite successful) is to use Substance 3D Designer to craft a height map, then alter that to…
I'm still here. For the past five days, I've been learning Material Maker and Nodes from scratch, and I've had to experiment a lot since there weren't many tutorials available. Please take a look at my texture for the walkway. If you have any comments or suggestions for improvement, feel free to let me know. In the…
Update! -Added a window. All that's left is the door and the textures. I'll be making the door in Blender, because it's really hard to create small objects like door handles in ProBuilder.
I don't have a specific example of what the final scene should look like. I’m creating a modular Japanese school environment in a stylized, minimalist anime style. The design is intentionally kept versatile, based on my own concept and preferences, and once I’m done with the wall, I’ll work on creating the fountain in the…
I completely redesigned the window opening model from scratch, so now it doesn't look as distorted as the first prototype, which I'll post below for comparison. When it comes to creating stylized textures, I chose to make them in Material Maker rather than Blender. As a beginner, Blender feels a bit too complicated for…
Update! -Added an exterior door wall. -Added a walkway. -Replaced the window opening model with a new one. I also had a question about the back faces of wall models. In the case of the school’s outer perimeter wall, I deliberately removed the back faces to save on polygon count, since no one will ever see that side, it…
Welcome to Polycount! Did you know you can embed images directly here on the forum? You can use the URLs from Imgur, or you can just drag-and-drop them directly into the post editor. It's generally better to embed images, than to ask people to open a link to see things. Less steps for people, and if you remove friction you…
Всем привет! Я новичок в этом деле и впервые пытаюсь создать модульные наружные стены с помощью ProBuilder в Unity; стена всё ещё находится в разработке. Это для личного проекта, над которым я сейчас работаю (школьное здание). Буду рад получить честные отзывы о геометрии и общем внешнем виде. Контекст текстуры: Я не…
I would just have a double sided wall with a different material assigned. If you ever wanted to have sunlight through the windows from outside, single sided meshes won't cast shadows correctly, and a modern GPU won't even notice the difference in poly count.