Hello everyone, I'm reaching out to discuss a highly technical topic today. It's about the incredibly realistic animations in the upcoming game ILL. I don’t know how many of you have seen the trailer recently, but the way the creatures look like they have actual fleshy skin and their natural posing really caught my eye.…
I played RDR2 last year, but since the horses were small on the screen, I didn't pay much attention to the details back then. Looking at them now, they look truly impressive. They almost look like a Ziva VFX product. Normally, to generate such detailed normal maps, you would need ZBrush or complex muscle group modeling.…
I completely agree, we need to think more simply. The only thing confusing me is how these realistic-looking skins and their realistic reactions were achieved if they are real, because this doesn't look like a Ziva, it looks like a soft body. It has a very dynamic stance, like it has Cloth Dynamic, I'm not sure if this is…
Absolutely, this level of visual quality means nothing if the game isn't playable. There isn’t a new update yet, but the trailer just dropped recently, so it looks like they’re actually going to release it and he’s working on it. He’s probably the one handling a huge chunk of the animation and character work. I’m really…
Also, looking at Chuvabak's Patreon, there have been zero updates for 2+ years, so I think the project is effectively dead. Hopefully the artist is OK! Probably got hired somewhere, is my guess, and thus no more free time ;) Anyhow my best guess is it was never real-time, it was all pre-rendered in Max, just like all his…
The headshot looks to me like a canned sequence, though we'd have to see more examples to be sure. The head is swapped with a damaged head, with pre-rigged skull-flap, and gib particle fx. You can do quite a lot with mixing skinned rigs with blendshapes. Also could just be a bit of smoke and mirrors, early trailers are…