Well I think at the core RDR is just using linear blending between two normal maps, flexed vs. extended, based on the angles between the bones. There's likely some setup to control blending in different regions (four legs, neck area, what else?), and probably using mirrored UVs to take advantage of bilateral symmetry and…
Hello everyone, I'm reaching out to discuss a highly technical topic today. It's about the incredibly realistic animations in the upcoming game ILL. I don’t know how many of you have seen the trailer recently, but the way the creatures look like they have actual fleshy skin and their natural posing really caught my eye.…