I love this. The execution is really strong, and the prop work and modeling are great. Overall, good job.I freaking love Lisbon and Portugal, and I’ve wandered these streets a lot, so you really captured the vibe. One thing that can elevate good work to fantastic work here is values and tonemapping. Let me visualize what I…
There is nothing behind that, it is just a flat plane and the glass itself has the parallax effect for faking the interior. I use a normal map to give it some surface distortion and using a grey scale texture for surface scratches I adjusted roughness value between 0.01 min to a 1.1 max. I checked it with ray tracing, and…
I see. Maybe you could split it into two geometry or material layers, then, to be able to control glass and background separately? Probably not the most optimized, though. Since the light literally falls onto a flat plane (which I should know, but didn't really think about, perhaps because the angle makes it kind of work),…
Overall, this is looking really great! The background fog is a bit intense, but it works well. The interior does look odd, though, also regarding the lighting/exposure. Maybe you wanted to show off the cube map, but either way, it's a bit distracting. The shadowed parts inside are unlikely to be lighter than the outside of…