Hi everyone, I love to handpaint normal maps using just photoshop without doing any highpoly at all. I only do this when the polycount is kept quite low and the texture size is as small as possible. When I work like this 90% of the work is done with the pencil tool in one pixel size (not the brush tool). The rest 10% of…
@RUX I do not quite understand. Are you afraid that someone could copy your technique just from the map? Isn't it rather the knowledge of the process that is relevant with regard to this aspect? Especially if you create the normal maps by hand and show the results, it would of course be particularly interesting to see such…
Just wanted to chime in to say this is really impressive! I love how consistent the style is between the different assets. Seems like handpainting normal maps would be very hard, but once you got the hang of it this would be a very fast way to work.
@Polynaught - Thank's! ... I'm sorry but I don't have too much time lately. I will tell you the same I tell to anyone that ask for thows beveled rounded edges. I recomend you to make very simple highpoly objects and bake them to lowpoly objects. Look at the results and study the colors. Try to understand what color does…
this is really inspiring actually, I've been working on a game of my own and have been thinking of art styles to work with. Super efficient UVs and texture maps have always been appealing
(I'm very sorry for repeating the message, but I didn't know how to "Mention" people before. I hope it works this time.) Thank you all for the nice coments! @Esselle , what do you mean with "non trivial shapes" about the toothpaste? And about the low resolution is simple. When I did these projects, my goal was to try to…
Looks great. Care to give a small breakdown on one of the assets like the headphones or a wheel of the car or its chair? Those beveled/rounded edges are so convincing. Beautiful.