Like the tiny grab game, instead of doing the usual expected commentary towards portfolio specifically i would say based on current events and my own historical background/experience with this "employment field", I'd say one is much better off exploring their own possibilities of making their own games and gathering a team…
Thanks a lot for the detailed feedback, I really appreciate it. I’m aware that lighting is one of my weaker areas at the moment, and it’s something I still struggle with. I feel much more confident in modeling, texturing, and materials overall. When it comes to lighting and more technical aspects like fog, god rays, and…