Hi, For some context I do environment design (hobby) mainly, but I am starting to do more and more modelling instead of depending on others for models or purchased kits. I have been delving into making rocks both realistic ish (with brushes) and stylised with the base Blender brushes. I saw a Mark Kingsnorth retopo addon…
"As I really dont have much to do with characters I am curious how useful retopo addons like the mentioned ones would be for optimising any assets I make espically sculpted ones" Can be quite helpful not only for organic figurative content sculpted or otherwise but also large scale hardsurface props (vehicles, scifi mechs,…
Well, just because some addon has "somethingsomethingretopo" in its name doesn't mean that you need it for retopo work. The base Blender toolset has all you need, since at the end of the day retopo is just surface snapping.
Thanks for the reply, To clarify, the rocks I make fall into two camps: sculpted using Blender's base brushes (Scrape, Inflate, Smooth, etc.) to get a blocky/flat look. Otherwise I use brush packs on a denser mesh for something more realistic. For the brush pack ones I'd just decimate rather than retopo. Where I could see…
If you kitbash to make your rocks (interpenetrating various models together make a bigger piece) then retopo can help unify the surface, removing all the unused internal triangles. These retopo tools usually focus on trying to create nice edge flow, which helps improve subdivision surfaces, makes uvs easier to edit, and…