Nice that you shared the model @Archopus. Just on the one specific issue you documented in that gif - it looks like the UVs of mirrored parts are not offset by one. With two points in 3D space baking to the same pixel in 2D space, I would expect this result. Great to have your notes on this pior! I'll surely have more…
Hi! Could you attach this part? You write that only increasing the resolution has helped, so to me that would indicate you're limited by resolution here. I think UVs of those rounded elements not being aligned with the pixel grid will be always be a weak-spot. Options I see at this moment: Make UVs straight strips. And/ or…
Hello ! No problem. Models from high profile games from this era (PS3/360) are IMHO excellent examples of what can be done with a reasonnable budget. Not only in terms of raw numbers (tris # and texture sizes) but also because they're good reality checks on what matters and where to cleverly cut corners, in turn giving you…