Hello everyone! I would like to announce that we’ve finally completed our final year project film! I haven’t updated this thread in a while since we were fully focused on production and polishing for submission, but I wanted to share the final result along with some behind-the-scenes progress. Huge thanks to everyone…
Here are some lighting updates! Shot 1 I keyframed some blocks to balance out the foreground and midground. Feel free to check them out in our next animation update! Shot 2 Shot 7, made the lighting darker to show more neon colours. Shot 8, made a node-based material for the background Shot 14a lighting and setdress, faked…
Hi everyone! We’re a group of final-year students from the University of Hertfordshire. We’re creating a sci-fi cinematic trailer for our game SHIFT in Unreal Engine, and we’ll be documenting our process and progress in this thread with regular updates.Feedback on anything (story beats, environment art, lighting, camera…
Hi guys! I’m Lim Jie, the Environment Artist on this project. I previously had a Polycount thread documenting my progress, feel free to check it out here: https://polycount.com/discussion/237998/wip-shift-game-cinematic-trailer-project-environment-artist-dev-log-third-year-uni-project Below is my current progress on…
Worked on Niagara Particles https://youtu.be/AA6-Fi_lj6c https://youtu.be/pGeXfI4uxsA https://youtu.be/sLicyYFnE9shttps://youtu.be/niRuUqtPpKE https://youtu.be/uJozXiLZVaghttps://youtu.be/FzeWIPBLotg https://youtu.be/E_fW6a9N51A