Hello everyone! I would like to announce that we’ve finally completed our final year project film! I haven’t updated this thread in a while since we were fully focused on production and polishing for submission, but I wanted to share the final result along with some behind-the-scenes progress. Huge thanks to everyone…
A little interesting OOB point of view. I created a procedural generation blueprint to place the background blocks more efficiently. Its controlled by seeds to maximise the variations while preserving the placement without it regenerating every time we run Unreal.
Hi everyone! We’re a group of final-year students from the University of Hertfordshire. We’re creating a sci-fi cinematic trailer for our game SHIFT in Unreal Engine, and we’ll be documenting our process and progress in this thread with regular updates.Feedback on anything (story beats, environment art, lighting, camera…
Worked on Niagara Particles https://youtu.be/AA6-Fi_lj6c https://youtu.be/pGeXfI4uxsA https://youtu.be/sLicyYFnE9shttps://youtu.be/niRuUqtPpKE https://youtu.be/uJozXiLZVaghttps://youtu.be/FzeWIPBLotg https://youtu.be/E_fW6a9N51A