Thanks a lot for the detailed feedback, I really appreciate it. @Peyd3d =) You’re absolutely right about the shading issues. I’ve gone over the meshes several times and addressed a number of those areas already. Some of the round and beveled assets were causing issues, so I’ve increased the geometry there to improve the…
Hello everyone. :) I have started a new environment project. The setting is a research outpost, with visual inspiration drawn from Mass Effect: Andromeda and Fallout 4. Combining sci-fi structures with signs of decay and long-term exposure. Goals for this project: * Create a wide range of modular assets and props to…
Thanks for pointing that out, I appreciate the feedback. @sacboi :) I’ve gone back and softened those UV borders and adjusted the seams so they sit on more appropriate edges. That definitely helped clean up the transitions on those assets. Small update otherwise: I’m continuing the material pass and spending time refining…
Thank you for the detailed feedback @Peyd3d, I really appreciate the time you took to write this and even provide the paintover. It’s very helpful. =) You’re absolutely right about studying reference and thinking more about how assets are actually constructed. The point about assets reading as single pieces is something I…
Hi everyone, brief update for the week. :) I’ve continued refining shapes and making adjustments to improve cohesion and readability throughout the interior. Some proportions and transitions between assets felt a bit too simple before, so I’ve been tightening those up and pushing toward a more consistent shape language.…
Hi, time for another update. :) Thanks a lot, I really appreciate that. @Peyd3d You make a very good point about the camera positions. I haven’t fully committed to fixed cameras yet, and I can see how that makes it harder to read the space clearly. Locking in a few key viewpoints soon will definitely help with composition…
Thank you both for the thoughtful feedback @Fabi_G @Peyd3d, I really appreciate the time you took to write this. =) You’re absolutely right about refining the blockout and clarifying function and purpose. I’ve spent the last couple of days tightening up the interior shapes and making sure each space has a clearer role…
Thanks for the suggestions and feedback, much appreciated! @Eric Chadwick @Fabi_G =) The recommendation to check out The Thing (1982) is a great one. That abandoned Norwegian station sequence really captures the kind of atmosphere I’m aiming for with this project, snow and ice slowly reclaiming an interior space. I’ve also…
Hi! Nice to see progress :+1: Personally would be most interested to see the interior blockout get more refined. I think currently some shapes look a bit too simple/ cartoony and some elements display strong shading gradients. I suppose one challenge will be to find a cohesive shape language/ style tying all the assets…
Hey everyone! :) Just finished up this project created in Unreal Engine 5. This one ended up being more challenging than I initially expected, especially when it came to getting materials like snow/frost to read correctly and working with decals. That said, I learned a ton throughout the process and I’m really happy with…