Use your buffer visualization mode to check specular/roughness differences, check it under different lighting conditions (ie: when the sun is behind the grass, does it get darker than the landscape?). This is sort of to be expected, though; grass cards are generally perpendicular to the landscape so they will receive light…
Hi, for some reason my grass is lighter than the landscape colors in Unreal 5. Do you have any idea what could cause this to happen? Any and all feedback is welcome! I used RVTs so that grass and other assets get the same color as the ground / landscape. When going into the Unlit mode, the grass gets the exact same color…