Snipping your post rather than quote in full because its one up from this... Its true, UE5 game-ready and UE4 game-ready are different things. To my mind however, a lot of points you raised about shifting and unclear industry standards are things that get addressed during an art test and/or interview. If you're making a…
This may be the case from UE4 to UE5 ( even when "hearing" differently because of nanite .. anyway ) but it seems beginners are very unsure about this. Therefor all those questions about "fitting" polycount (:wink: ) and topology ?? I think if one business side want something from the other then clear descriptions of the…