Hello! Here’s another progress update on my blockout. I’m continuing to focus on storytelling and creating a lived-in, post-apocalyptic atmosphere. All props and objects in the scene currently use a gray material. This means they’re being used as visual placeholders—very close to what I envision in terms of shape, scale,…
Hello! Here’s another update on my new project 🙂 I’m still working on graybox shapes, scale, and composition. At this stage, I’m introducing placeholder assets to strengthen the storytelling while keeping the scene clear, readable, and free from texture or material noise. One of the ways I generate ideas for this project…