Hello! Here’s another update on my new project 🙂 I’m still working on graybox shapes, scale, and composition. At this stage, I’m introducing placeholder assets to strengthen the storytelling while keeping the scene clear, readable, and free from texture or material noise. One of the ways I generate ideas for this project…
Hello! Here’s another progress update on my blockout. I’m continuing to focus on storytelling and creating a lived-in, post-apocalyptic atmosphere. All props and objects in the scene currently use a gray material. This means they’re being used as visual placeholders—very close to what I envision in terms of shape, scale,…
Hello! I’m excited to share the very early stage of my new Unreal Engine 5 environment art project. This first phase focuses on blocking out the space and exploring the core ideas behind the scene. I’ve gathered thematic reference materials, used AI to generate early concept directions, and I’m actively collecting…
Great start, this already feels well-planned. =) Your references will really pay off once you move into detailing and lighting. Sticking to greybox at this stage is a smart choice, it helps lock in composition and scale before committing to assets and materials.