This is very impressive! =) You have so much going on, it's crazy haha. All the details and the countless items. B) An idea, you could have like an emergency exit by one of the doors. Or if it's military perhaps some warning lights of sorts.
Sharing WIP new updates on my project. I created custom concrete floor textures and modular concrete blocks, and refined the ambiance to strengthen the mood and overall atmosphere. Still polishing materials, lighting, and storytelling — more updates soo n.
Hello :) Sharing update on the project with photogrammetry - this will be one of the main tiling brick textures. I took this scan in the city and I will be making it tilable. I am using Blender to transpher the textures on a plane and I remove the lighing in Photoshop Using the baked ambient occlusion to remove the shadows…
This looks amazing so far. Kudos. The ceiling has some interesting complexity, but it might be nice to tie the ceiling into the rest of the room more. You could make a hole in the ceiling, letting in shaft of sunlight, maybe rain + splashes and associated floor damage. Or have some things hanging from the rafters, maybe…
Thank you! Photogrammetry can be quite approachable once you’ve practiced it enough—you can skip a lot of traditional modeling and get very realistic assets. That said, processing the scanned meshes is often the hardest part: cleaning topology, fixing artifacts, and optimizing them for real-time use. Textures also need a…
Wow this is a really cool and ambitious looking project! I've never used photogrammetry before but is it really as easy to create assets with it as it seems in this post? And I'm also really interested where in the scene you're including specific storytelling. Looks very promising so far!