I always though that every node in Designer could be disassembled deep upto atomic nodes or basic math and functions inside pixel processors. But some like Flood fill had never let me figure out how they really work whatever time I wasted . I want to make a few basic quick working sbsars for Photoshop with nodes like AO,…
well flood fill is openable, inspectable and has no dependencies external to the standard lib so yes, the robot is full of shit, you can determine this by opening the node and looking at it. the most likely reason for stuff not working in photoshop is that photoshop is using an older version of the designer engine and…
Thanks. poopipe it's what i suspected yeah. Chat GPT starts to produce so true sounding BS sometimes it's hard to disbelieve. Turned out everything works in Photoshop mostly when you use standard Adobe Material as template in Designer. I just accustomed to use my own. Once I switched to default everything is ok in…
you might find that your publish settings need adjusting - i haven't generated an sbsar by hand in years (all automated now) but i vaguely remember there being specific things you needed to fill in to get it to export at a fixed size. it'll be in the docs somewhere