I really like the concept and execution so far! I like the top down perspective in games and wish there were more of them that weren't focused on combat, so this seems like something I'll check out. I'm about halfway through a personal piece in UE5 that uses traditional baking workflows. I'm already looking ahead to my…
Hello friends. After a short break I'm working on a new solo project, one I want to wrap up by end of year. A top-down, post-apocalyptic exploration game, a little bit of Fallout 1 + Stalker, without combat. Just exploration and scavenging for food. I'm using UE5 with nanite and 99% of assets are made in a mid-poly…
finished the locomotives, probably the most time-consuming part of the art so far: here's a wip of the repair depot area with some new props: and revisited screenshots from (almost) finalized areas with another pass on vegetation and layouts - the print house floor: the church: the railyard rooftop: the starting area…
@fredriklars thank you! I have a set of decals (with POM) planned for the terrain, I'll try to add them after painting the landscape or in next stages and see how it looks @aumramaram well it takes me a few hours up to a day tops for most complex stuff until I go to texturing since I skip high/low/baking and just model the…
Do you have a special workflow for producing assets quickly? yes, cubemap or even just a hemisphere sky, something with a gradient instead of just a flat color. I never make a 3d scene without it; it fixes areas which clip to black, which is a tell-tale sign of computer games graphics (never happens in Hollywood/TV). With…
Genuinely fantastic so far. I love the project, feels incredibly nostalgic and I think you are nailing a million things in execution. Really liking the depressing diorama feel to this whole thing. It does remind a bit of half life, and I am also getting some project zomboid vibes, which is an insanely atmospheric game,…
Love the dystopian theme hence bookmarked :+1: and IMHO aesthetic has that overall unlit shader vibe so indeed very eye catching. Anyway success moving forward, I'll definitely keep an eye out for updates.
@aumramaram you mean like an ambient cubemap? there's only one skylight (+lumen) for now for all the daytime lighting, i'm trying to get a bleak look (sort of like in The Road) this week I wrapped up more cargo train wagons for the train triage area in the map: made a roof kit to be used on most roofs: and now working on…