@huffer It looks great, but Nanite with midpoly makes no sense. The entire benefit of nanite is that it works with ultra high poly assets. If you try to use nanite with mid or low poly assets it’ll actually be less performant, not more.
The only time performance dropped with nanite was in early blockout stages, with real "low poly" meshes, but as blockout geo got replaced, nanite being enabled ended up better, and theres still so much headroom it doesnt matter what I throw at it now. Even if baking low poly meshes and not using nanite saves 4-10 fps it's…
@Vastra thanks, I love HL2's style (well nowadays Alyx), plus trains are always cool. I am trying out a faint light on the character and adjusting colors a bit @TorQue[MoD] i think mid poly hard surface is a great use for nanite. Of course if it's too low poly, like huge parts with a few tris, the nanite culling will…
Just making sure you understand the limitations of Nanite. You should do some tests to see if traditional LODs are more performant, because Nanite isn't a cure all, and you might find at lower poly counts, it's actually more performant with LODs. If you do this, make sure you're packing your sample and testing with the…
I really like the concept and execution so far! I like the top down perspective in games and wish there were more of them that weren't focused on combat, so this seems like something I'll check out. I'm about halfway through a personal piece in UE5 that uses traditional baking workflows. I'm already looking ahead to my…
Hello friends. After a short break I'm working on a new solo project, one I want to wrap up by end of year. A top-down, post-apocalyptic exploration game, a little bit of Fallout 1 + Stalker, without combat. Just exploration and scavenging for food. I'm using UE5 with nanite and 99% of assets are made in a mid-poly…