#WIPWednesday some progress of the project Bozhentsi #environment showing more images of the #ModularKit I have been working on, working with #Trimsheets #3DSMax and #Unreal5
#wipwednesday Starting a new Environment showing a modular kit of a building texturing with trimsheets working with 3dsmax substancepainter unrealengine
Happy #PortfolioDay ! Hey, I’m Pablo García, a 3D Environment and Prop Artist based in Mexico, currently looking for new job opportunities. I have experience with AAA workflows, software #Maya #3dsMax #SubstancePainter #Unreal #substancedesigner #marmoset ✉️ contact: pablo.gameart@gmail.com #Artstation…
Hello! I started this year working with a Stylized Demon chest; this is the key. Also, I plan to do retopology and integrate into the game engine. I hope you like it, and happy New Year