You, personally can mix and match whatever methods you wanna mix and match. In production, usually a common ground, a ruleset is defined, to make things interchangeable between artists. You can use creases on anything you would use support geo for. Its very similar, you will usually just end with denser base meshes to…
supporting edges / quad chamfers and creases are sorta same same but different. supporting edges give you better control over the edgequality, as in, its always going to be the same width as per your setting, while with creases the result is highly based on the surrounding geo. its just a slight mindset shift, creases are…
I am accustomed to use custom and often parallel or perfectly radial on cylindrical forms vertex normals and transfer them to lods . That way it works independent of any topology and through several lod levels usually . Support lops and bevels don't survive through lods very well . Also I often transfer /use same UVs on…