here we go, this is is all the same mesh from the left with different settings and levels of support applied.1. being the base2. with support geo/quad chamfers3. unaltered creases4. bit of support geo5. fully supported lemme explainsupport loops can carry a lot of stuff such as the flat top in this case as it offsets the…
supporting edges / quad chamfers and creases are sorta same same but different. supporting edges give you better control over the edgequality, as in, its always going to be the same width as per your setting, while with creases the result is highly based on the surrounding geo. its just a slight mindset shift, creases are…
You, personally can mix and match whatever methods you wanna mix and match. In production, usually a common ground, a ruleset is defined, to make things interchangeable between artists. You can use creases on anything you would use support geo for. Its very similar, you will usually just end with denser base meshes to…
Hi all, I wanted to know what use cases supporting edges, beveling and creasing would be used for 3d modeling. I'm creating a mix of game ready and cinematic models for practice. This is my software setup. In case software version matters. Some people have mentioned certain packages have issues exporting creased assets or…
Thanks for the reply. 1. What use cases would I use creasing for over the other 2 options? It seems to be used for keep certain edges sharp and hard. but by that logic wouldn't it only apply to weapons or props with blades or something sharp? In the reference below, the artist mentioned the high poly is a mix of subD and…
I am accustomed to use custom and often parallel or perfectly radial on cylindrical forms vertex normals and transfer them to lods . That way it works independent of any topology and through several lod levels usually . Support lops and bevels don't survive through lods very well . Also I often transfer /use same UVs on…