Just finishing these up, but decided to challenge myself with a stylized concept piece that I got the okay to do from an awesome concept artist named Garret Post, he made a grenade launcher called the Quickfix, here's my faithful recreation of it: - The aim was accuracy and speed, this was about 70ish hours total time give…
The Tuyul Brotherhood - 4 Folklore Creeps from 1 Base Mesh Hey everyone, Wanted to share a character pack I recently put together. I’ve been digging deep into Indonesian folklore and decided to create a set of "small spirits" (creepy child-like entities) that are pretty famous around here. * The Tuyul (The Classic…
Hi everyone. I'm working on a modular power pole asset pack for game environments. Here are some quick Unreal Engine screenshots of the current progress. Any feedback is welcome.
Messing with layered procedural shaders in Blender. could do the same thing in subtance, but at least here I can do it procedurally before I have to bake them down. far from great , but I have just started really I guess that subtance works with meshes without fully finished uv's , using tri planar projection or similar
Extremely new to modeling. Working with a Star Wars mod team to make models that go in game. I wanted to make a blaster that fits in universe but not exactly one that would be in the shows or movies. I used a Kotor Blaster Pistol as the reference for the shape. It has to be mid tier poly for First Person views. Currently…
Hello, I'm just getting back into 3D modelling in my spare time after not touching it since University 12 years ago... this is a gladius I'm working on for the game I'm developing. Edit: Thinking about trying out Substance Designer. I've never used it before.
While I wait to renew my MD subscription to work on cloth simulations, I'm chipping away at my character model's accessories, starting with her book! Link to thread: https://polycount.com/discussion/238154/wip-game-ready-3d-character-sabriel-fanart