This is character outfit that I have created as part of freelance contract. After project was completed, I did some rework to improve it and this is the result so far. I'm still trying to improve it here and there so any feedback would be great.
I'm currently working on my portfolio pieces for a project I have been on for the past 3 years. Always tend to forget how much work portfolio making is, I've been posting a lot lately but Artstation seems tricky to get any real incentive feedback nowadays. I would love to hear what works and what doesn't in what I have…
Hello everybody! First time posting, currently working on a short animation showcasing a droid I made for our Studio. Any comments and critics are welcome! Here's my work :# https://www.nyx-studios.com/portfolio-3d
Did a small stylized art direction study recently focusing on softer organic shapes mixed with sharper metallic forms. Wanted to experiment with blending painterly textures and more realistic PBR materials together to see how far I could push the style. Would love to hear any thoughts or feedback.…
Just finishing these up, but decided to challenge myself with a stylized concept piece that I got the okay to do from an awesome concept artist named Garret Post, he made a grenade launcher called the Quickfix, here's my faithful recreation of it: - The aim was accuracy and speed, this was about 70ish hours total time give…
Just finished up this one week project. =) The goal with this one was pretty simple: challenge myself to focus on lighting, composition, and level of detail, and see what I could realistically create within a short timeframe. I wanted to build a small, contained scene and really push the mood. Aiming for that “something is…
adding localised fog with a principled volume assigned to a box with a noise and a color ramp. easy to move around or animate and renders pretty fast. not really noisy either, no denoising on this
Experimenting with the CC5 to blender pipline. Made this character for fun. Check out my animation here 🗿https://www.youtube.com/shorts/ZQFOPlYW2Nc?feature=share
Hi everyone. I'm working on a modular power pole asset pack for game environments. Here are some quick Unreal Engine screenshots of the current progress. Any feedback is welcome.