Well, I wasn't sure about posting a late Art Challenge post (or where to post it if it was late), but since @LeonDreiling is doing it, I guess I will too. I started on this with only three or four days left of the 100th Art Challenge, and thought I'd just churn out a quick low or mid-poly prop. Some better planning at the…
Tried to wrap up the vase. Looks a bit rough in some places but generally felt like a perfect prop for learning more about stylized because the concept is so clean and has very pure gesture in the ornaments. Retopo took me full two days. Just going with a midpoly from the start to derive the lowpoly later might have been…
Hello everyone. First post on Polycount, I've been a follower for some time now. First challenge I pushed myself towards completing and quite possibly first piece completed ever without giving it the usual treatment of "saving and forgetting about it". With this one playing around with berzier curves for the wires and…
@elfennani Cool update! I think the render is currently a bit too dark and low contrast. To counter that, you could try increasing the light's intensity and make sure that the values of the albedo textures are not too dark (use values of processed PBR scans as a reference?). Additionally, light could come from offscreen…
@Celosia Very cool, nice animation :astonished: @fadam Nice work! Should you decide to return to it, I think it would be cool to have some more material definition for the ornament/ frame. For this kind of ornamental shape, it could well be some kind of metal. I think when viewing the bottle from the back the ornamental…
@StarbirdUlt Nice progress :+1: I would note the lighting makes it hard to see the environment though. Looking forward to see that trim-sheet applied to some geometry. To that point, I recommend previewing it applied to different situations while working on it. Also at distances the final renders will be - at greater…
@Pep_mepla Nice progress! I find adding some smaller shapes early that break up large areas, for example some pipes or protrusions, can help with getting a better feel for the proportions. Keep it up :+1: @dspi Congrats on finishing the asset, I think it looks good. A note I have is that the edge of the liquid is pops out…
Congrats @ThomCorfield looking good :+1: To push it further, could break up straight edges and detail silhouettes. Looking at pillars, shape could be widened towards bottom? Some grouts/ texture details read a bit too faint in my opinion and as a result, the structure visually becomes one continuous piece. Lighting-wise,…
Ey this is my first time entering these challenges. I'll look for any feedback during my progress (●'◡'●). This is my first approximation for the blocking, it's not done yet since they are more little elements absent, and I wanted to get scale feeling first. As an extra idea, I want to add some vivid element involving the…
@Celosia very cool! Already looks very tasty :tongue: Looking forward to see it with hand-painted touches. I found myself in the same boat, not much time on my hands, but thought that jar would make for a short project. In particular, I was interested in making the liquid surface move, in memory of the vomit jar featured…