Oops I was wrong, the spec says clients should support at least one vertex color. But there can be multiple vertex colors, either RGB or RGBA... https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#meshes
Hi all! I have published a Maya plugin for importing glTF/glb assets, which I think many of you will find useful. glTF Importer for Maya - handles the glTF 2.0 spec, allowing you to use those assets in Maya without manual conversion headaches. What it does:* Imports .gltf and .glb files with proper hierarchy and scale…