Hi all! I have published a Maya plugin for importing glTF/glb assets, which I think many of you will find useful. glTF Importer for Maya - handles the glTF 2.0 spec, allowing you to use those assets in Maya without manual conversion headaches. What it does:* Imports .gltf and .glb files with proper hierarchy and scale…
Hi Eric, thanks so much for the kind words and for taking the time to look at this! First, I want to thank you for creating those sample assets - they were invaluable as benchmarks for testing the importer throughout development. It's been great having high-quality reference models to validate against! You're absolutely…
Oops I was wrong, the spec says clients should support at least one vertex color. But there can be multiple vertex colors, either RGB or RGBA... https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#meshes
This looks awesome, nice work! Fun to see in your videos a couple of the sample assets I made. It looks like you've tested things really thoroughly, which is great to see, and your docs are great too. Can you talk a bit about the Merge Vertices process? I'm curious why UV seams might be messed up, since AFAIK Maya does…
That sounds lovely. I think glTF only supports one vertex color per vertex. So if there are different colors on neighboring faces then most exporters will only keep the first one it finds.