As mentioned you can vert paint nanite meshes, but you have to "apply" the vert paint which will make every instance of the mesh in the scene take that exact vert paint (any different vertex data breaks nanite instancing between meshes, ie be careful with spline meshes as each segment is not instanced and so on), so if…
I'm curious to find out if it's possible to vertex paint nanite meshes. I've come across a few YouTube tutorials, but I haven't seen any official guidance. Can you do it, or is it not recommended?
Hi! For official information, look for the documentation: Paint Vertex Colors Tool According to that article, it's possible to store vertex color on nanite-enabled assets, however it's not possible to have unique vertex color per nanite-enabled instance. So you could store some information/ masks in vertex color and do…