" ... learn how to paint and draw in Photoshop so I can develop my own concepts for enviroments" IMHO mixing up the subject (concept art for environments) and the tool (Photoshop) is a dangerous misconception, and it could hurt your range significantly in the long run. Now there are indeed a few clever tricks that…
Hello! I'm eager to learn how to paint and draw in Photoshop so I can develop my own concepts for enviroments. Does anyone have recommendations for good tutorials that offer a crash course for beginners or intermediates?
You mean painting yourself or AI generate? For AI I suggests to ask chatGPT to write you prompt examples . I got the best results that way. One Ai knows better whta other AI needs ha-ha. If you mean paint an draw yourself my opinion Photoshop not even a best tool for that . I like Rebelle a lot lately. It looks cool…
i use youtube/pinterest (pin: shows where to find the artists usually & stuff i did not think to look for that can help) for stuff & perhaps things not thought of if you are going for "buildings" "environment", looking into how they are constructed will help before building. (eventually people add live-ables into their…
Go find feng-zhu on youtube There's no crash course. You need to be able to invent And you need to be able to make what's in your head. It takes time and work to be good - even if you're born with exceptional talent
I think the wiki page you want is http://wiki.polycount.com/wiki/Concept_Fundamentals I just went through all the links to make sure they work, and added a new one from Ron Lemen.
Hi! Perhaps you find some useful info on the Concept wiki page I think the base of many environment concepts is a 3d blockout. For example concepts could be done on top of renders of a greybox level, or the current level state to explore options. I think a crucial part when fleshing out an idea, whether 2d or 3d, is…