While working on FPV animations I noticed something I didn’t think much about before. I’m using an Animation State Machine for looped animations like idle, walk, run, etc., and Montages that blend on top of them, driven by gameplay logic. In my DCC software I also have a base pose that is used as the start and end for all…
Hey, work looks great. But latest posts are taking a long time to load. I'd recommend uploading JPG files instead of PNGs, more about why here. Also, we do have ways to share animations with audio, see Animation Forum - How To Post Your Work
Update on my FPS project: - Added base locomotion system, mixed it with procedural animations for sway, delay, crouch and jump. - First person body + animations + logic - Added run - Added stamina system - Dash - Added some sounds Your browser does not support HTML5 video! https://i.imgur.com/02J7nF4.gifv
I know fellas how you're missed threads with my projects B)It's time for me to look for a job, so I decided to refresh portfolio with a new artwork. My goal here is to create a character for my UE5 FPS "game" Azimuth Cold, which will be a real portfolio piece. It will include character, weapon, fpv animations, setup in…
Made basic setup in UE5, added pick up and inspect animations. Your browser does not support HTML5 video! https://i.imgur.com/l6pF0et.gifv some polishing required, but for now I am moving forward