This is really just a practical example, this model itself isn’t used for anything. I usually work on low-resource video games where the mesh has to be heavily optimized, which is why avoiding support loops gives us a big advantage. Sometimes my models can be seen in first person, and that’s where the main problems…
Hi everyone, Let me present a very simple practical example, Modeled in 3ds Max 2025 and baked in Substance Painter 11. Low / High Normals When I do the bake I always have a problem where a light jump can be seen in the area where the seam is. I understand this is due to the normal bake; the test was done using averaged…
Share the mesh (zip, then attach here) and also, show a closeup of the normal map. It helps to state your software with version number. For example: Substance 3D Painter 11.1 for baking, and 3ds Max 2026.3 for viewing (or whatever you're using).