Day 3! Today I did about an hour and 20 mins of modeling + 20mins of UV mapping. I focused on the top lamp part, which had previously only been a cylinder. I changed the proportions and fit it onto the main base mesh. I also started added more details toward the top of the base where all the wires are supposed to come out…
@Fabi_G Thank you! As for textures, I'm probably going to stick to a relatively realistic style. I'll be using Substance Painter and create the base rusted/copper-looking material and then focus on the canisters and the light. I won't be doing hi-to-low poly, I'm keeping this fairly mid-poly and will be using Normal decals…
Hello everyone and welcome to the 99th edition of the Bi-Monthly Environment Art Challenge for the months of November and December! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to…