Thanks @littleclaude! The detailed feedback is sincerely appreciated. Taking it piecemeal, some of your feedback hits right on areas I had planned out + gives me a lot of stellar ideas and I wanted to call them out & show where my mind is at: * "lived-in" details: I have a sitting area where the victim spent most his time…
For my first full environment portfolio project, I am working on a homicide crime scene in a rundown apartment in 1960s New York, aiming to push realism inside a playable, but believable space that could (hypothetically) be in a game with an investigation element. My hero assets are a period-appropriate CSI camera, murder…
Past couple weeks I tightened up the cameras based on feedback (especially my Establishing shot) + added more supporting shots while also setting up a Movie Render Queue and render settings therein to quickly output renders as the environment progresses (you'll also see some more play with shadows/lighting/and general…
Very nice :) this has a solid and clear story beat, and the scene has a
great foundation. As you continue refining it, consider pushing the secondary
storytelling details further. Adding personal items—such as photos, handwritten
notes, or scattered everyday tools—could hint at who lived here and deepen the
narrative.…
(Apologies if you saw the two same images, realize I selected the same image twice on the first upload, and I've since edited the post) I didn't think of that; so with keeping the same camera position (kitchen/escape route in background, windows with rays to the right) you're thinking something like this might be better…
It might be a good story-telling composition to have the murder weapon in the foreground, victim in midde ground, and camera/lights in the background. You could even use a little DOF on the murder weapon, as long as it's evident enough in the blur (prominent blood on the weapon might help).
Thanks! Super excited to continue sharing updates. You're spot on regarding the camera hero; my original research for this project led me to the Graflex Speed Camera (with many of my references below being from 1960s models/videos of fixing up ones from that time period.) Your note on long exposure, angle, and it being…
That all sounds great, I can not wait to see it. :) I spoke to Belisarius Cawl the Adeptus Mechanicus Tech-priest today and he said! "By the Omnissiah’s sacred gears and the holy rites of the Machine Spirit, I consecrate this message to @jbeck3d. May your cogitators hum with flawless precision, your circuits burn with…