i am not hip to the new stuff and use what works, however if i had to try to say anything i'd like its:dislike not being able to see live previews for any and every map so some sort of live update window to see the results or get to play with results to "test" looks and experiment with things, perhaps even (if it is not…
Yeah, my mistake, for some reason I immediately switched from mentally imagining the source object to bilboard bake to source object to standard low poly bake hence I started asking non-sensical questions. But now that I've cleared my head and with this new reply of yours everything is perfectly explained and is very much…
I'm thrilled to hear that my method worked out great for you. Would you be willing to provide me with a small cutout of the model that contains pores and whatnot in order for me to test out the baking options myself and see what works and what doesn't? Unfortunatelly the only thing I was able to come up with is a geometry…
Yeah , but currently it works for regular perspective or ortho camera , right? And before I think they had a special class of camera "baking camera" that used a mesh , not a flat picture plane , any mesh and cast rendering rays along that mesh vertex normals while still doing all set of AOVs as a regular camera. Similar to…
In the camera workflow above, you don't use RTT nor BTT. Instead you use the regular renderer, and your own camera. You can then save outputs using AOVs. So you get everything that the AOVs support. https://help.autodesk.com/view/3DSMAX/2025/ENU/?guid=arnold_for_3ds_max_ax_render_setup_ax_aovs_html
Thanks Eric. I see . With "camera" i mostly meant a special "baking camera" Arnold had in 3d max when it was free plugin . I think around 2015-2017 . I am still trying to get same options like rays coming through alpha clipped planes with BTT . So far I get it but with artifacts even after setting zero padding . Looks like…
You mean Arnold baking camera but I see no trace of it in 3dmax anymore . Although BTT have raytrace from vertex normals option which is basically same idea.
Chat is wrong, kinda. Depends on your renderer, and what result you want. For example to get an opacity map, you'll need to not use BTT but setup a camera instead and render that way.
Thanks Eric For some reason I thought BTT is just a redesign of RTT UI with no much of a difference but now looking deeper into it I see it does have more options. Never used it really. Does it allow baking rays go trough alpha clipped materials, alpha cards , bake cryptomatte , fur ? pc. Chat tells me BTT can't render…