I never had to make pillow pipings but when I need do to similar small seam-adjacent details I leave them as seams (or even use proxy piping if I need their volume to affect something in the simulation) and when the garment is ready: 1. I export it to my 3D software of preference without any proxy pipings if I used them.…
I'm really struggling with the camera in MD. I can't seem to find a way to center its pivot on a certain object. Only when I directly click on something and place a gizmo dot it starts to rotate round it. But as soon as I deselect, it goes back to rotating around god knows what and controlling it becomes a real pain in the…
They meant hold the key then click on the objects. It's quite possible the docs are outdated or they just failed to review it and omitted "shift" from the "Hold to..." sentence. Q doesn't work here either, but I'm using MD on Linux through wine so things can be a bit different. You can use shift instead, that's the default…
I have another question. Can I somehow create a low-poly mesh for piping? I want to make sofa pillows with thick piping along the seams. The problem is, however, is that I can easily make a low-poly version of the pillows themselves inside MD, but I can't seem to find a way to reduce the topology for piping. And doing…
You have to ask the devs. I'm not responsible for their choices nor the docs, which I agree aren't good. Where is it written in the manual MD supports click and drag to select in the 3D viewport though? Because there's nothing in the screenshot you posted.
Thanks for the advice! I guess making the piping in maya along the curve of the seam would've been easier, yeah. I already made them in MD the way I mentioned before - by creating tubes from separate rectangles and then stitching them to the edges of pillows. I then switched them to quads, exported as highpoly; reduced…