Hi there so I got this question and bare with me if the answer is so obvious. Just I like to make sure or see if there is something else I should keep in mind for the future. I'm full of questions and get better understand of the pipeline :) So I finish following this tutorial of this model that turned out well. Now I like…
Painter's triplanar projection still requires UVs on the model. It projects the result of a triplanar projection onto the uvs - rather than it being a shader effect. So.. you need UVs If you don't mind shit UVs just get painter to unwrap it on the way in
This is actually with blender. Also i wasn't worried about my system, just seeing if this was a smart idea to do or making more work for myself that isn't necessary. Also didn't think on that function for substance painter. Just trying to understand better pipeline thinking and all
Yeah looks like has turbo smooth on it but as said above, if importing your model doesn't make your system want to turn it's toes up at the mere thought, I'd personally just hit import also I think SP has triplanar projection which will be the only option I'm afraid, since your model isn't re-topo'd nor UV'd.
I read through your post but I'm not sure what the problem is. If you're worried your computer can't handle the mesh in Substance, why not just try to import it and see for yourself?