Hey everyone, I'm currently working on the highly-detailed cockpit of an F-15, and I've reached the texturing stage where I need to label all the buttons, switches, and panels (screenshot attached). I'm looking for advice on the most robust and flexible professional workflow: Would it be better to take a UV snapshot into…
If this was a 3rd person game and it was background detail, I might see if I could get away with hotspot texturing with decals for the labels. Wouldn't do that for a first person cockpit. For first person, I'd use a lot of geo to control the normals and shading for bevels and not try to bake that out.
you don't want to be texturing this uniquely - you will never hit the required resolution . put all the decals / sticker etc onto a sheet and slap them on little quads. if this is where your player sits, you can probably get away with modelling basically everything rather than baking unique normals etc. - it's basically an…
Hi I would download some examples off sketchfab, export it into your 3D tool of choice and see how others do it and then try it yourself. Good luck Example - https://sketchfab.com/3d-models/the-spitfire-cockpit-experience-fff15c46761b43049520cca82b5b4334