Why do my textures look like this when I export them in Substance painter 1.7.3? This is a hand texture and that light part is the palm. What is that stretched out noise? This happens with every texture I export.
Hi! This repeated colour prevents seams showing with lower mip maps. PC wiki:http://wiki.polycount.com/wiki/Edge_padding Painter wiki:https://helpx.adobe.com/substance-3d-painter/technical-support/workflow-issues/export-issues/texture-dilation-or-padding.html