I dont like blinking animation for 3d characters. I love it for 2d characters but I dont think it translates for 3d characters it always looks wooden. I may try a flutter on the eyelid to get something more pleasing and more in line with 2d animation. for a blink but just moving the eyelid up and down does not look good…
the problem with moving the iris alone is. I did not set it up that way. when I want to move each I do even in 3d. I separate the eye into 3 parts for independent movement. but for this one. I went with a single sphere for each eye. movement is done by bone animation. but the eye is changing shape despite being bone…
this is her with pupil animation on the right eye. https://youtu.be/0FNZlGKG2dk I do not have a problem getting emotion from the face. Im looking for a subtle looped motion that uses the least amount of motionthis link and the one above have the same setup. while the eyelid is not rigged everything else can move. I could…