I am very new to this. You can say it's my first time texturing something. I am looking for some critique on this, like what's working and what's not. Any kind of feedback will be appreciated. Thanks
Actually true. While modeling, I started it as a quick one. So rather than modeling it from a single cylinder, which is the method people use to model one. I kind of created it with separate planks. This way it became like this. Rather than having a perfect round shape, it's having that 16-vertex polygonal barrel. And…
Wooden barrels weren't (and aren't) only used for liquids.. Also the bung hole in one of the starves might be not visible form this views ;) But nonetheless one might have a tighter (pun intended) look at the staves because the are done "watertight" even if filled with non-liquids. Depending on the use case of the model…
Thank you so much for the detailed feedback! Cropping tighter and adding more realistic wear like staining and a bunghole are great points I’ll work on. I also appreciate the reference suggestions—they’ll really help me push this further. Do you have any feedback on lighting and presentation? Something I should work on.
This looks really good for a first try, kudos! First impression is you could crop more tightly, and use less blank space. This will make the props larger on your audience's screen, which is always better. For example: Another thing is they could use some staining on the wood behind the iron hoops. Usually you see some dark…